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Arrakis- Posts: 5453
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LiF:Your Own (version 1.3.6.0)
by Arrakis » 17 Oct 2017, 17:17
Spoiler
Patch notes (ver. 1.3.6.0):
New features and tweaks:
- You can no longer ‘Apply a poison’ to 1.5H swords(56)
- Horse bumping formula update, the behavior is closer to previous patch settings (which you guys love so much!)
- Horses also receive damage from impact
- Cavalryman 90 level bonus from unsaddling is working properly now
- Hits in player’s head damage increased by 20% ( 1.5 -> 1.8 from basic)
- Added duration (2 seconds) for ‘Inspect’ ability (id=208)
- Marble and Slate roads can now be terraformed
Horses:
- Riding Horse and Female Riding Horse
Impact damage multiplier increased from 0.3 to 1.0
HP regeneration rate (per sec) reduced from 0.48 to 0.13 - Simple Warhorse
HP regeneration rate (per sec) reduced from 0.64 to 0.26 - Spirited Warhorse
Impact damage multiplier increased from 0.3 to 1.0
HP regeneration rate (per sec) reduced from 0.64 to 0.16 - Hardy Warhorse
Mass reduced from 900 to 800
HP regeneration rate (per sec) reduced from 0.8 to 0.32 - Heavy Warhorse and Royal Warhorse
HP regeneration rate (per sec) reduced from 0.8 to 0.38Ranged
- Sling
Accuracy reduced from 1.4 to 1.9 (less is better) - Sling Stone
Damage multiplier reduced from 3.7 to 3.4Melee
- Nordic Sword
Thrust damage multiplier increased from 1.92 to 2.25
BasePrefireAnimTime increased from 0.8 to 1.0 - Knight Sword
Thrust damage multiplier increased from 2.2 to 2.3
Swing damage multiplier increased from 1.78 to 1.9 - Light Sabre
Thrust damage multiplier increased from 1.1 to 1.16
BasePrefireAnimTime increased from 0.8 to 0.9
BaseFireireAnimTime increased from 0.8 to 0.9
BaseRecoilAnimTime increased from 0.5 to 0.65 - Scimitar
Thrust damage multiplier increased from 1.3 to 1.35 - Falchion
Thrust damage multiplier increased from 0.92 to 0.98 - Bastard Sword
Thrust damage multiplier increased from 2.4 to 2.51
Swing damage multiplier increased from 1.4 to 1.7 - Big Falchion
Thrust damage multiplier increased from 1.0 to 1.1
Swing damage multiplier increased from 1.5 to 1.8 - Gross Messer
Thrust damage multiplier increased from 1.1 to 1.17
Swing damage multiplier increased from 1.4 to 1.75 - War Axe
Swing damage multiplier decreased from 2.16 to 1.94
BaseRecoilAnimTime increased from 1.0 to 1.1 - Battle Axe
Swing damage multiplier decreased from 2.24 to 2.05
BaseRecoilAnimTime increased from 1.0 to 1.1 - Nordic Axe
BaseRecoilAnimTime increased from 1.0 to 1.1 - War Pick
Swing damage multiplier decreased from 1.2 to 1.31 - Zweihaender
BasePrefireAnimTime decreased from 1.3 to 1.2
BaseRecoilAnimTime decreased from 1.3 to 1.1 - Flamberge
BaseRecoilAnimTime decreased from 1.2 to 1.1 - Bardiche
Swing damage multiplier increased from 1.28 to 1.5 - Broad Axe
Swing damage multiplier increased from 1.36 to 1.6 - Glaive
BasePrefireAnimTime decreased from 1.3 to 1.2 - Guisarme
Swing damage multiplier increased from 1.12 to 1.3
BasePrefireAnimTime decreased from 1.2 to 1.1 - War Scythe
Swing damage multiplier increased from 1.36 to 1.41 - Bec de Corbin
BasePrefireAnimTime decreased from 1.2 to 1.0 - Spear
BaseRecoilAnimTime increased from 0.8 to 0.95 - Boar Spear
BaseFireAnimTime increased from 0.7 to 0.8 - Lance
Damage multiplier increased from 1.8 to 2.0 - Jousting Lance
Damage multiplier increased from 2.4 to 2.65 - Decorated Jousting Lance
Damage multiplier increased from 2.4 to 2.65
Bug fixes and optimizations:
- Minor visual fixes
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Khan-- Zealous Believer
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Re: LiF:Your Own (version 1.3.6.0)
by Khan- » 17 Oct 2017, 19:07
Disponible en Français : sur Lifeisfeudal-fr.com
Nice update

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Renouveaux- Posts: 1
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Re: LiF:Your Own (version 1.3.6.0)
by Renouveaux » 20 May 2018, 09:57
Hi there,
Did we could hope news updates for the rest or did the MMO take all times of the dev ?
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HolyAvengerOne- Posts: 299
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Re: LiF:Your Own (version 1.3.6.0)
by HolyAvengerOne » 20 May 2018, 13:31
Renouveaux wrote:Hi there,
Did we could hope news updates for the rest or did the MMO take all times of the dev ?
I sincerely hope it took it all, although I'm thinking that, if they did do their software architecture right, there are things that can trickle down from MMO to YO pretty much without any work.
Lord Fyrr Deerd'an ✝ | Pope of Riftwood, a division of Lux Astra Sanctorum [LAST] | Buyan (NA-E)
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Arrakis- Posts: 5453
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Re: LiF:Your Own (version 1.3.6.0)
by Arrakis » 20 May 2018, 14:08
We are working on YO update along the way, but the progress is much slower now that we concentrate on MMO. We'll do our best to release YO update soon.
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